Uncrossy

(uncrossy.com)

67 points | by dgacmu 8 hours ago

16 comments

  • greener_grass 3 minutes ago
    Tutorial was pretty confusing to me. I formed "HIM" and it rejected it, no explanation why.
  • romanhn 6 hours ago
    That was fun until I got to the point where no progress could be made and I had to undo a whole bunch of times to get to a workable configuration. Perhaps add a notification of some kind that I've gotten myself in that situation, rather than letting me kill a bunch of time solving an unsolvable puzzle. Still, very enjoyable!
    • bryanrasmussen 2 hours ago
      maybe a percentage chance of solving puzzle tracker that updates a bit randomly slow so you don't necessarily know right away that you made a mistake, although it would have to be a bit weird, for example when you start you are not at 100% of solving puzzle.
    • trueno 3 hours ago
      lmao same. actually a really cool fun/concept it's definitely wordle popularity caliber, but once i got to the last 3 words and ended up in this scenario and the hint button said that i was like -_- owned.

      not sure what the right game experience would be for that. a notif that says "You can still solve more words but you'll never solve them all!" doesn't quite work here, because it's sort of saying "there's only one _right_ way to win, but good luck figuring out the right order". Still, it would be better than me finding that out at the very end.

      it would probably be pretty important to design levels so that the unwinnable states can't happen early in the game, but it's getting a little abstract to think about at this point. sort of brings me back to that unblock it game from the old ipod touch days.

  • mastermedo 1 hour ago
    Love the idea. It's fun to play.

    I didn't like that it's possible to leave the underlying word unchanged by dragging the word containing a letter twice to the second occurence.

  • deviation 28 minutes ago
    I love it. My bets are on that this idea will be stolen and turned into some micro-transaction plagued app on store before the end of the week.
  • incr_me 4 hours ago
    Fun! On first thought, I'd prefer knowing when I'm in an unwinnable state instead of having to keep clicking the hint button.

    Also, the site worked for me in Chrome but doesn't work in Firefox (145.0.2). Do `window.cookieManager = ...` (or even `var cookieManager = ...`) instead of `const cookieManager = ...`. This goes for all variables in the global lexical scope you intend to share across source files.

    • Grom_PE 2 hours ago
      It doesn't work when uBlock Origin blocks uncrossy.com/js/cookieManager.js?v=7
    • eru 3 hours ago
      Worked for me in Firefox 146.0.1.
  • oliwary 55 minutes ago
    Nicely done! This is an excellent experience, both visually and gameplay wise.

    The only thing that felt a bit weird was being able to change the word to the same word, if the slid word had the same letter twice.

  • Snacklive 2 hours ago
    Fantastic work, very fun ! I actually only ran into the dead end scenario right until the last few words so not a frustrating first experience. But reading other comments maybe a setting to prevent the player to take a route that ends up unsolvable would be great. Kinda like the "Normal" and "Expert" Modes in worldle
  • mlavgn 2 hours ago
    I was hoping this was like the game Crossy Road, but your goal was to throw yourself into traffic
  • mb7733 5 hours ago
    Really fun. The undo/redo functionality is much appreciated.
  • jrboyens 5 hours ago
    Very nice. Easy to accidentally cheat, however. Shift a word to an invalid position, but right click instead of letting the mouse up event fire. Then shift the word back to the original position: win!
  • lovegrenoble 7 hours ago
    I love games where the rules can be understood in seconds
  • Tiberium 1 hour ago
    Was a bit disappointed when I almost "solved" it but couldn't solve the last 2 words, finally clicked the hint and it told me to undo 12 times.. would have preferred if there was a warning earlier.
  • nottheg 8 hours ago
    Also OMG I've just read your bio - I saw and wondered what someone more from the software side (rather than philsophy) would say: https://open.substack.com/pub/mcauldronism/p/the-maintenance...
    • eru 3 hours ago
      Seems like the same idea as treating your LLM as a compiler.

      When you write code in Rust and user your compiler to produce an x86 binary, you don't maintain the binary. If you want to make a change, you toss away the old binary, change your Rust code, and recompile.

  • truekonrads 4 hours ago
    Cute. Lots of "-ed" matching tho
  • nottheg 8 hours ago
    I love this!

    Haven't yet really tried the full level but really liked the tutorial, and the quality of the build

    update - wow the actual level is better ;)

  • ocdtrekkie 5 hours ago
    This is really, really cool. I think telling me how many moves I have to go back in the hint was absolutely a must-do, and shouldn't cost two hints... Second-guessing every single move I made would be insane, but knowing I had to go back seven, and pick something different than the last thing I restored, that worked fine.

    It's easy to assume making a word disappear is always the right choice, but you forget it changes the word it leaves behind as well. Very clever.

    It does have the same quirk Wordle had that bugged me: Treating browser storage as useful in our multidevice world.

    • degamad 3 hours ago
      > It's easy to assume making a word disappear is always the right choice, but you forget it changes the word it leaves behind as well. Very clever.

      It's also easy to make the opposite assumption, that the goal is to change the other word. I initially felt weird about changing from a letter at position 3 to the same letter at position 1, but eventually realised that the goal is just to slide the word around, not necessarily to make a new word.