I'm curious to see how AI is going to reshape research in programming languages. Statically typed languages with expressive type systems should be even more relevant for instance.
I remember learning it in univerisity. It's a really weird language to reason with IMO. But really fun. However I've heard the performances are not that good if you wanna make e.g. game AIs with it.
First of all, it helps to actually use a proper compiled Prolog implementation like SWI Prolog.
Second you really need to understand and fine tune cuts, and other search optimization primitives.
Finally in what concerns Game AIs, it is a mixture of algorithms and heuristics, a single paradigm language (first order logic) like Prolog, can't be a tool for all nails.
Second you really need to understand and fine tune cuts, and other search optimization primitives.
Finally in what concerns Game AIs, it is a mixture of algorithms and heuristics, a single paradigm language (first order logic) like Prolog, can't be a tool for all nails.