Jax's true calling: Ray-Marching renderers on WebGL

(benoit.paris)

32 points | by BenoitP 3 hours ago

4 comments

  • vatsachak 18 minutes ago
    Yeah GPU compilers will be used for way more things than AI because parallel = good
  • corndoge 41 minutes ago
    Moving my thumb across the image causes the ball and cube graphic to disappear to black and then scrolls the page. Firefox on iOS
  • dvt 20 minutes ago
    > the thing JAX was truly meant for: a graphics renderer

    I mean, just like ray-tracing, SDF (ray-marching) is neat, but basically everything useful is expensive or hard to do (collisions, meshes, texturing etc.). I mean mathy stuff is easier (rotations, unions/intersections, function composition, etc.) but 3D is usually used in either modeling software or video games, which care more about the former than they do the latter.

  • VHRanger 1 hour ago
    Pytorch is such a maddening mess of half implemented research features in a state of Heisen-deprecation, Jax becomes more appealing to me by the day.