Show HN: Turning a Gaussian Splat into a videogame

(blog.playcanvas.com)

37 points | by yak32 2 days ago

4 comments

  • sev_verso 2 days ago
    Plays decently smooth on my M4 Max. It's probably still a long way from being a production-ready replacement for meshed environments, but I could imagine a hybrid mode where certain elements like grass and shrubbery are drawn with gaussians, perhaps with support for basic procedural animation. Great work with the playable demo!
    • yak32 2 days ago
      Thanks! Yeah hybrid is a way forward, dynamic stuff is not easy
  • poly2it 9 minutes ago
    I'm looking forward to seeing what will happen when gaussian splatting can be combined with DLSS 5. Gaussian splatting has a lot of potential in video games yet to be realised.
  • swiftcoder 1 hour ago
    Sort of unfortunate that one ends up putting normal meshed characters that clash with the photorealistic splat environment
    • dnnddidiej 11 minutes ago
      Probably for the best as, well, they are being pumped with lead.
    • DonHopkins 43 minutes ago
      [flagged]
  • 4ndrewl 33 minutes ago
    This looks great, but I'm having a hard time seeing this as anything other than AI generated marketing slop.