Laws of UX

(lawsofux.com)

76 points | by bobbiechen 3 hours ago

7 comments

  • nye2k 1 hour ago
    This one pops up a lot - I love the design and poster aspect. I am always amazed how many of these 'Laws' trace back to Nielsen Norman Group data and research over the years. Many UX trends are even named after them! Jakobs law... Norman Door. UX professionals are being greatly influenced by this focused observer set. Maybe just my opinion, but modern UX and HCI theory is being held back day by day due to a set of gentle rules. Specifically, 'Rules' from exposed patterns across user experiences in Broadcast and other non-interactive media.
  • hungryhobbit 1 hour ago
    I liked the earlier page in this series, but this one feels kind of half-assed. Consider many of the first entries, like this one:

    "Cognitive Bias - A systematic error of thinking or rationality in judgment that influence our perception"

    That's not a law! It's barely even a useful concept in the form presented here!

    Instead of being a useful collection of rules a UI designer/dev can apply, this just feels like the author picked some terms, looked up their definition in the dictionary, and threw it all together so he could sell posters.

  • Rygian 1 hour ago
    Law #0: don't reflowb or otherwise move around the UI element I'm going to click on.
    • itronitron 1 hour ago
      also: don't distract with unnecessary and unrelated graphics
  • WhitneyLand 32 minutes ago
    Maybe <400ms is an inflection point but it sure isn’t optimal.

    “Productivity soars when a computer and its users interact at a pace (<400ms)”

    • marcosdumay 17 minutes ago
      There seems to be an infinity of bullshit sites with a two lines explanation of this and at most an acknowledgment that there exists an study from the 1980s that found it. Just like this one.

      But the name doesn't seem to appear on any serious site, that would include a reference to the paper or describe what is in it.

  • qaid 1 hour ago
    Thanks for sharing this. After nearly a decade of being "full stack", I've only now been diving more and more into UI and have barely touched the surface of UX.

    Slightly off-topic, but are there any resources for common UI designs/patterns especially for mobile/webapps? e.g. hamburger menus, toast notifications, etc. I've been looking for a site that's organized, comprehensive and with visual examples.

  • hyperhello 40 minutes ago
    Bad UX is anything that causes user frustration. However, engineers are taught that expressing frustration is uncivil.
  • fantata 1 hour ago
    [flagged]