Raytracing Geometries in 3D Rendering

(andeplane.github.io)

8 points | by kvakkefly 2 days ago

1 comments

  • kvakkefly 2 days ago
    At Cognite, we render large CAD models and have been using this technique (billboarding) to render large volumes of geometries. Created this page for a visit by math elites who wanted to work on some cool problems!

    If you are able to render many torus efficiently in the shader, let me know!