Mega Splash is the same format but with a unique curve annotation in the 4th digit. And i just made that up and its nelievsble because all encoding schemes are wonky and are extended on a per usecase basis.
The point is that quantizing the range makes it easier for humans to choose colors. But there's already the #ABC hex format, which while less intuitive to non-techies has the huge advantage of being well-established.
I feel like I kind of get the spirit that this is done in, but it’s just not for me. Abstracting away from the existing 6 digit hex color codes just seems like extra work, even though it’s presented as ‘simplifying.’ It may just be too late for me - I’ve already learned how to express color sufficiently by mixing 256 levels of R, G, and B - it’s not useful to relearn how to abstract that to mixing 10 levels of the same, in a less exact less prescriptive manner.
I AM genuinely glad this person is having fun with the little world they’re creating, and that they’re bothering to share it.
The site doesn't explain--what's the actual point of this? If we are seriously concerned about characters (which is generally silly in a gzipped CSS) why not just use 3-char hex like #a5c?
Avoiding analysis paralysis, making it more intuitive to manually write colors. But yeah, there doesn't seem to be any advantage over the well-established #ABC format than decimal digits being easier to non-techies.
No, TFA does very deliberately and openly explain what the goal/justification is:
> Splash colours can help you avoid decision paralysis when picking colours. It's an emotional tool that stops you fussing around— trying to pick the "perfect" colour … It also means the user can deal with discrete / individual colour values in the drag-and-drop user interface. They don't have to deal with large numbers at all. Only one to nine
Macromedia Flash taught me this in the early 2000s...
I AM genuinely glad this person is having fun with the little world they’re creating, and that they’re bothering to share it.
> Splash colours can help you avoid decision paralysis when picking colours. It's an emotional tool that stops you fussing around— trying to pick the "perfect" colour … It also means the user can deal with discrete / individual colour values in the drag-and-drop user interface. They don't have to deal with large numbers at all. Only one to nine