>3D in 2D in 3D. OpenGL clients can use GLX rendering over X11. Compatibility varies, as it did in the 2000s.
Made me chuckle. I think at one point in my life I actually knew which exact GL versions and features were working on which servers. Also it's pretty cool.
why not? Personally, I tried but the crap with my prescription because I wear glasses was too much, so I didn't end up getting one because I fail at executive function.
I've been interested in VR for a while and would be interested to try out a headset I could actually work in, but personally my interest in the Apple Vision Pro basically disappeared when the Steam Frame was announced.
It's lower resolution, but I think it would probably be sufficient for light work, and I'm not really interested in the pass-through camera features of the AVP. The real differentiator though was that the steam frame will also work with my existing computer for gaming, and I think it's likely to be much more hackable than the Apple Vision.
im an apple enjoyer with disposable income, i bought because my brother worked on the foveated rendering, but goddamn it’s so heavy that if i use for >2hrs i’ll have neck pain for >2 days. it’s neat and fantastic for chores and cooking if i wear for 30min at a time but super impractical for me to actually use if im not speed running exactly one task
The Apple Lisa was introduced at around $10k (~$32k in today’s dollars). I do agree it is expensive but not historically out of line for a version one of a new product category for the company.
And thousands of Lisas went unsold, eventually getting dumped in a landfill after failing to find an eager audience like the Apple II enjoyed. There's a lesson, there.
Without the Lisa we wouldn’t have the Mac. The Vision Pro is a first gen of a new product category for Apple and I fully expect whatever comes from it will be very different than what we have today.
WayVR is also worth checking out, if you're interested in using a native x11/Wayland desktop with a headset on Linux: https://github.com/wayvr-org/wayvr
May I ask what the recommendation is at the moment if I want a Linux AR headset that can take prescription lenses (or accommodate glasses)? I'd like to write my own code but not have to beg somebody else to let me run it.
Oh absolutely wait like two weeks and get on the list for a Steam Frame. It actually runs arch Linux and Steam says “it’s your computer, you can do what you want with it” unlike Meta and the Quest. I’m excited to do Kicad in mine.
Steam frame is out soon and should be the ultimate Linux friendly headset. It runs real Linux and Valve is big on “it’s your computer to use as you please”.
You can always switch to US app store region (cancel exisiting subscriptions, leave family, and wait until apple music/tv subscription is expired).
You won’t be able to use non-US credit card for the app store but you can always buy US virtual apple gift cards on amazon straight from apple shop there.
it’s too damn spooky. i know they rolled back or caveated some of the language after the uproar but i certainly would like to travel to the EU without any kind of anxiety about “do my open source apps mean im an EU felon if i forget to check github issues for security issues”
Made me chuckle. I think at one point in my life I actually knew which exact GL versions and features were working on which servers. Also it's pretty cool.
Still won't buy an AVP.
It's lower resolution, but I think it would probably be sufficient for light work, and I'm not really interested in the pass-through camera features of the AVP. The real differentiator though was that the steam frame will also work with my existing computer for gaming, and I think it's likely to be much more hackable than the Apple Vision.
Does anyone else besides me suspect X11 will outlive visionOS?
You won’t be able to use non-US credit card for the app store but you can always buy US virtual apple gift cards on amazon straight from apple shop there.