“QuickJS is to this PSP what V8 is to Node: the host hands it a strike API surface and a ui API surface, and the same openstrike.js bundle boots against them on every target.”
This comparison seems backwards? Also I have no idea what it means - it seems like really strange phrasing and I can’t seem to make sense of it. Does anyone understand what was trying to be conveyed here?
You're right, it's not a good comparison; PSP is a device and Node is an application that runs JS. Though I wouldn't say it's "backwards".
Anyway, the article is saying there is some native host bindings for each platform, which get swapped between PSP and Desktop. However, same JS app code is running on both, calling out to the injected bindings. It's a common pattern for portability of game engines and stuff.
I haven't verified any of this, I'm just saying it makes perfect sense to me. I hope that helps.
Will anyone actually play this? Is there a market for LLM-made “retro” games where the retro communities themselves don’t value LLM work and would rather play things made by humans?
> where the retro communities themselves don’t value LLM work
What do you mean by “communities”? There was no enthusiast Council of Nicaea where all people who like old hardware met and unanimously decided that LLMs are bad and their work not to be valued. I see plenty of “retro”-adjacent work done with LLMs posted here to a generally warm reception.
Are you just referring to the views of an extended sphere of enthusiast mutual friends that you know?
Even so, my question still stands. There is a sprawling community of people making retro games going so far as to make cartridges for NES and other consoles. I think these communities would be turned off by extraneous usage of LLM that’s beyond the comprehension/control of the people behind, say, a game.
This comparison seems backwards? Also I have no idea what it means - it seems like really strange phrasing and I can’t seem to make sense of it. Does anyone understand what was trying to be conveyed here?
Anyway, the article is saying there is some native host bindings for each platform, which get swapped between PSP and Desktop. However, same JS app code is running on both, calling out to the injected bindings. It's a common pattern for portability of game engines and stuff.
I haven't verified any of this, I'm just saying it makes perfect sense to me. I hope that helps.
What do you mean by “communities”? There was no enthusiast Council of Nicaea where all people who like old hardware met and unanimously decided that LLMs are bad and their work not to be valued. I see plenty of “retro”-adjacent work done with LLMs posted here to a generally warm reception.
Are you just referring to the views of an extended sphere of enthusiast mutual friends that you know?