The Unity CLI: manage Unity from your terminal

(unity.com)

20 points | by nateb2022 1 day ago

5 comments

  • xandrius 16 minutes ago
    Will be exploring this but so far using a Unity MCP has proven mostly enough to do pretty much anything from outside.

    I guess the build pipeline part is nice as we can finally have a fully automated build process from build to distribution without finnicky build/postbuild scripts/profiles.

    • avaer 12 minutes ago
      Apparently this is the same surface as Unity MCP.

      > The same surface is open to any agent, whether that's Unity's own tooling routing through its MCP server, a third-party assistant, or a script you write yourself. Unity’s AI is one consumer of it, not a replacement for it.

      I hope this means games get more automated tests! The state of the industry is generally woeful in that regard.

  • 0xnyn 23 minutes ago
    seems like agent-native CLIs are going to become a thing, where machine-readable, token-efficient output and discoverability matter just as much as human ergonomics
  • rnewme 42 minutes ago
    So it begins.
    • avaer 7 minutes ago
      What "begins"? There's been several Unity AI companies come and gone already, including some mergers and acquisitions. [1] comes to mind.

      Epic jumped on the AI bandwagon a while ago.

      Unity has been the laggard in terms of AI adoption. If anything this is an "ending" to their old ways.

      [1] https://www.tryaura.dev/

  • Woshiwuja 32 minutes ago
    [dead]