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Ray tracing massive amounts of animated geometry using tetrahedral cages
(gpuopen.com)
14 points | by
LorenDB
4 days ago
1 comments
PcChip
32 minutes ago
what is it about raytraced animation that makes it more expensive to update the BVH mesh vertices every frame, compared to old-school bone animation where you send the info to the vertex shader every frame?
[-]
juancn
10 minutes ago
To make ray tracing practical, you need to update the
ray-tracing
accelerating structures when you animate.
1 comments