7 comments

  • blister 55 minutes ago
    I've been using htmx for three years now, and it's completely unlocked new ways of building software for the web, especially if you use a server-side templating language.

    But more importantly (as this "Game Boy" option reveals), the head honcho is really responsive with the items in the store. I had purchased a coffee mug a few years back and complained on Twitter that they need to sell larger mugs instead of only offering little tiny baby mugs that only hold ~8 ounces of liquid. The next day, he added giant 48-ounce monsters to the store and I've been drinking out of that mug every day since.

  • rpdillon 1 hour ago
    HTMX's whole vibe is amazing. It's good tech, kept simple, useful in gobs of situations, but doesn't take itself too seriously. I've used it in professional and side projects since intercooler.js, and still love it. Here's a crazy unicorn-laser-eyes mug[0] that evokes the vibes of NROL-39[1]. I adore it.

    [0]: https://swag.htmx.org/collections/octohorse

    [1]: https://en.wikipedia.org/wiki/USA-247

    • antihero 1 hour ago
      I was against it for ages but having have claude use it in a simple project and being frankly sick/bored of React, it seems nice.
      • Incipient 46 minutes ago
        I personally find react overly engineered for my projects - vuejs (+quasar on top) is just great. Granted a little boring perhaps, but it just works, behaves as you'd expect, and doing anything just isn't that difficult.
        • bel8 1 minute ago
          Quasar is amazing. But I dislike their Material design components. Would be perfect otherwise.
  • throw2ih020 33 minutes ago
    HTMX is awesome. I've replaced several OSS web apps on my home server with HTMX + Go + PostgreSQL replacements. The results are lightweight, responsive, work great on desktop and mobile alike, all with the absolute minimum complexity required. The codebases are easy to understand and modify, and so far I'm going months between updates (mostly just minor bugfixes for my applications). I fully expec my mature apps will go years if not decades between required upgrades.
    • nicpottier 20 minutes ago
      Are any of these open source? I've gone down the go/htmx/pg path lightly a few times and I haven't loved the feel of it, but maybe I'm doing it wrong. I think just server side templating just starts feeling icky in go so maybe I'm just missing a good pattern or library.
  • factorialboy 11 minutes ago
    Is it true that the person who authored the "Grug-brained developer" essay also created HTMX?
  • inigyou 22 minutes ago
    Error: Forbidden

    Your client does not have permission to get URL /en-cad/products/htmx-4-the-game from this server.

  • recursivedoubts 1 hour ago
    hello all, we are releasing htmx 4.0 on the Game Boy and Gameboy Color (thank you rcy for submitting)

    it is a real, honest-to-goodness mario-bros inspired GameBoy game with four levels over three biomes ending in a slop factory where you battle final boss warren buffering (an online character I beef with, we are friends)

    if you beat him it unlocks the source code for htmx 4.0

    game was written by Stephen Mitchell (aka scum) by hand, using GBStudio w/heavy customizations, hoping to get an essay by him up soon talking about the creation of the game

    carts were produced w/the expertise of Jarason Banes who also did the cover design. Cover art is by Ash (https://www.fiverr.com/ae1996/) who also did the soft-cover art for https://hypermedia.systems

    Hope you find it enjoyable if you get a copy and at least find it funny if you don't :)

    • iamwil 48 minutes ago
      Is it a real physical cartridge? How do you get the source code off the cartridge at the end? Or does it give you a passcode to a git repo or…like an NFT with access to the source?
      • sroerick 39 minutes ago
        It's a real cartridge

        There's a source code reader at the end of the game, tbd if there are transfer abilities, I haven't beat it yet

      • recursivedoubts 37 minutes ago
        yep, you'd need to transcribe it
    • asploder 38 minutes ago
      This is too funny, how could I not?
    • Klonoar 51 minutes ago
      How much did this cost to make/produce?
      • sroerick 36 minutes ago
        Whatever it cost, he also gave out free copies at BSDC, what an unbelievably cool and nice thing to do
      • scumdude 44 minutes ago
        Wait - you guys got paid?
  • dfaoidsoi 1 hour ago
    [dead]