Hi all! I'm the creator of Stowaway.live and I really appreciate you
posting it here.
All this attention has maxed out my Google 3D Tiles quota, so the ground
textures in ride-along mode are being throttled. Everything else works —
sky, aircraft and satellite tracking, sound — it's just the terrain that
may come in flat or missing. I'm working on a caching layer and a proper
fallback rather than just buying my way out of it, and I'd take
suggestions if anyone's solved this before.
I love this: the sound effects oddly are what really make it. It was quite something clicking a flight, turning round to see behind it, and recognising my location.
What surprised me is how satellites far away (in the night zone, it's daylight for hours yet) could still 'see' me, or rather, I could see them not even that close to the horizon. I would love to see how far away one of the objects is when clicking or hovering over it.
Nice work! I got lost in a clouds only view after setting my location but I’m sure I’ll figure it out, the first couple flights were over an unfamiliar area but worked fine.
All this attention has maxed out my Google 3D Tiles quota, so the ground textures in ride-along mode are being throttled. Everything else works — sky, aircraft and satellite tracking, sound — it's just the terrain that may come in flat or missing. I'm working on a caching layer and a proper fallback rather than just buying my way out of it, and I'd take suggestions if anyone's solved this before.
Thanks for checking it out!
What surprised me is how satellites far away (in the night zone, it's daylight for hours yet) could still 'see' me, or rather, I could see them not even that close to the horizon. I would love to see how far away one of the objects is when clicking or hovering over it.