Beltrunner: Game Design Postmortem

(blog.gingerbeardman.com)

18 points | by surprisetalk 1 day ago

2 comments

  • qezz 2 hours ago
    > the totally new way of making games

    > it’s a lightweight game engine, interactive development environment, a language

    The statement is very strong and catches my attention, but I didn't find any useful details about the game engine itself on its website [1]. It feels like it's a wrapper around raylib, which is very welcome, but it's definitely not some innovative way of game development

    [1] https://jinks.gg/

  • Jabrov 3 hours ago
    My eyes glazed over the AI slop that is this article. What are you even trying to say?
    • jere 1 hour ago
      > I like that it begins as Asteroids, turns into a countdown race, borrows ideas from Nintendo, Bomb Jack and Pang, and then actually ends after sixteen waves that can be learnt by heart

      The thing about using AI to write articles for you is, because it's tuned to be enthusiastic about everything, it doesn't know what's boring and uninteresting. Shameful.

    • ididjwjfjwhf 3 hours ago
      Like every other article by this guys: nothing.

      These personal blogs always tend to be the “look how incredible and humble I am, now clap, audience!” type, and none is so more than this guy’s.