I’ve been building a vector editor that by default draws shapes with smooth curvature and shows the comb. [1] In addition to the four point types mentioned in the article, you get a new “curve” point type. I’ve also been making a font editor with the same drawing capability. [2]
Both are free static web apps that use local storage and have import/export capability for SVG files (and OTF files for the font editor).
Well that’s wild because I had a disagreement with beziers recently and did a similar thing! [1] albeit with more madness and less polish. Driven by the a/s/d/f keys with find edges snap to reference images and curve fitting to construction geometry.
Feel I should also call out Freyr’s videos for anyone who has missed them - continuity of splines [2] and the beauty of Bézier curves [3]
I’ve been building a vector editor that by default draws shapes with smooth curvature and shows the comb. [1] In addition to the four point types mentioned in the article, you get a new “curve” point type. I’ve also been making a font editor with the same drawing capability. [2]
Both are free static web apps that use local storage and have import/export capability for SVG files (and OTF files for the font editor).
[1] https://svg.a10z.co/editor
[2] https://svg.a10z.co/font
Feel I should also call out Freyr’s videos for anyone who has missed them - continuity of splines [2] and the beauty of Bézier curves [3]
[1] https://gadgetoid.github.io/asdf
[2] https://youtu.be/jvPPXbo87ds
[3] https://youtu.be/aVwxzDHniEw