Dwarf Fortress is getting the mother of all magic updates

(rockpapershotgun.com)

148 points | by Tomte 4 days ago

6 comments

  • davoneus 9 minutes ago
    The only game I've I've supported where I ended up buying licenses for friends and family. Lot of respect for them and their game.
  • Mobius01 4 days ago
    I wish nothing but success to Tarn and Zach, it’s great that releasing on Steam and adding a friendlier UI helped the game reach new audiences. It’s the proverbial time black hole.
    • frollogaston 3 days ago
      Weirdly the ASCII art was what drew me in the most. Once accustomed to it, feels like The Matrix where they're reading the world.
    • postalrat 1 hour ago
      Makes me think how would an AI interface to a game like dwarf fortress play out. Where you tell it what you want like some sort of dwarven ruler.
    • UltraSane 3 days ago
      In a documentary about them putting Dwarf Fortress on Steam Tarn talked about how he had to split the $7 million first payment from Steam with his brother and it turned out the easiest way was to just use the bank app.
    • Our_Benefactors 1 hour ago
      “Friendlier” and still one of the worst UIs available. It’s nearly impenetrable and the game has no tutorial to speak of, no on-ramps for new players, and is probably the most overrated game I’ve ever had the displeasure of playing.

      I’m convinced from articles about dwarf fortress that it’s a game that few actually play and enjoy, but like talking about as if it’s fun. The promise of dwarf fortress is far more interesting than the actual gameplay.

      • dnoberon 1 hour ago
        So just because you couldn't get into it means everyone who's enjoying it is a poser? That's some pretty self-centered thinking right there.

        No one should be judging you if it's not your thing. Those of us that enjoy it readily admit its faults and own the fact it's not a game for everyone.

        • whateveracct 5 minutes ago
          some people never developed theory of mind as children sadly
      • joemi 42 minutes ago
        Minecraft was very fun and was selling like hotcakes when it had "no tutorial to speak of, no on-ramps for new players". Even nowadays there's no tutorial as far as I know and much of how to play is left to discovery. The achievements tree is a bit of a guide, just by telling you some of the things that are possible, but it sure doesn't tell you how to do anything.

        I think having an official tutorial or an on-ramp for new players is not a requirement for a good game. In a broader sense of the word "game", a game is separate from a tutorial, so a good game can exist without a tutorial. Chess has no official tutorial or on ramp for new players, and yet it's widely considered to be one of the greatest games.

        • jjmarr 39 minutes ago
          As soon as I bought Minecraft I opened the Wiki and used that to figure out how to craft stuff.

          It was the first mainstream Wiki-based game. Now, every game does it that way.

        • Our_Benefactors 38 minutes ago
          Unlike dwarf fortress, minecraft is fun and engaging from minute zero, and exposes its systems to you naturally over time. Terrible comparison.
          • bigyabai 21 minutes ago
            Minecraft's early game is relatively boring. Empty busywork like punching trees, village raids and strip mining are vestigial gameplay loops that neither Mojang nor Microsoft had the confidence to fix.

            I'd agree that they're a bad comparison though. Despite Notch's inspiration from DF, Minecraft has worse bosses, biomes, trading, mining, diplomacy, cooking, innkeeping and NPCs.

      • Catloafdev 1 hour ago
        Yep, the game is difficult to get into, it's not for everyone.

        The game is great, though. You are in the "I have no idea what's going on" phase.

        • Our_Benefactors 1 hour ago
          It’s the games job to create an on ramp to understanding. It’s not mine to spend 200 hours grasping every concept before I can play “the real game”, that’s just shitty game design.
          • all2 47 minutes ago
            This depends largely on your expectation for what a 'game' should be.

            Puzzle boxes, for example, have zero on ramp, and yet many many people enjoy them, enjoy the struggle of discovery.

            Arguably the edges of mathematics and science are inhabited by similar people, living where the rules are ill defined, where there is much to be discovered rather than pre-digested and spoon fed.

            I have little patience for games that don't spoon feed, so I get where you're coming from. I watched my brother play DF and decided I didn't want to spend my time like that, trying to parse ascii, trying to figure out how all the things interacted.

            I also don't like puzzle boxes that much.

            To each their own.

          • Catloafdev 1 hour ago
            You're totally allowed to have that opinion. Time is valuable. It does have a tutorial nowadays, but it's still not easy.

            Not everyone _wants_ to learn Dwarf Fortress, and that's fine - it's not for everyone.

            But I'm just providing context that, for those of us that have learned, it is a great game.

          • bee_rider 28 minutes ago
            Not every game can be for everyone, and Dwarf Fortress is not a game for people who want onramps. “Shitty game design” is subjective, I guess.

            Maybe the Steam page is too slick? I can’t imagine somebody going to the old dwarf fortress page and thinking “this is a game I’ll pick up easily!”

          • zdragnar 34 minutes ago
            Somebody didn't grow up with early console games.
          • deadbunny 46 minutes ago
            Why is it the games job to handhold you?
            • Our_Benefactors 36 minutes ago
              Because it’s not a complete or compelling experience if the systems aren’t naturally exposed and taught over time in a progressive manner. This has been a cornerstone of good game design for over 30 years.
              • AnthonBerg 24 minutes ago
                There are notable counterexamples. I find life to be both complete and compelling as experience.
              • Catloafdev 20 minutes ago
                Eh, I definitely can't agree with this one. Some of the most beloved games of all time had effectively no on-ramp of any kind - especially if you're willing to go back 30 years - and none of the fans of those games would say "they are not compelling experiences" because of a learning cliff.
          • AnthonBerg 26 minutes ago
            Is it your job to define jobs?
      • hilariously 27 minutes ago
        As someone whose spent ~5k hours playing DF you are right, every person I have ever talked to about it has liked the idea and like 1/50 has gone on to play it for >10 hours.
  • monospacegames 4 days ago
    It's been a while since I last played DF and I'm surprised to see that both this article and the video are a bit light on details, IIRC they used to showcase upcoming updates a lot more.

    Digging a bit more it looks like the magic system will be built around deities, spheres of influence [1], and workshops/professions centered around magic leading to procedurally generated spells. I'm really excited to see how it'll turn out.

    [1] https://dwarffortresswiki.org/index.php/Sphere

  • yuchi 1 hour ago
    I’ve been tinkering with a game engine where magic is made of first principles for a very long time. Cannot wait to see the gameplay and mechanics here!
  • 8note 1 hour ago
    What ive generally heard is that this is more of a refactor and base functionality improvement, rather than building out all the actual magic systems to start with.

    2-10 updates in the future will have much more fleshed out magic

  • polytely 1 hour ago
    It's so exciting, I've heard about them doing magic for a decade, and now it is actually approaching.