23 comments

  • aleyan 15 hours ago
    If you want to get into fixed-width character art, I highly recommend doing it in the browser like OP did rather than trying to old school it in the terminal. I have done a little ascii[0] and unicode[1] graphics, and the browser is such a better tool. You can set fonts and proportions and know exactly how things will render for the user. Mouse input, performance profiling and a bunch of other things are just better in the browser. Both of my projects work in the terminal but were browser first.

    It is kind of shocking to me how TUIs are enjoying a bit of dev tool renaissance right now when the browser is such a capable platform.

    [0] https://aleyan.com/projects/ascii-side-of-the-moon/ [1] https://ytirnity.com/play/hexwalker

    • thomasfromcdnjs 4 hours ago
      I built sshfighter.com recently and pushed terminal graphics to the limit (with no kity)

      You have to zoom out to get more pixels for it to look good (and press v to switch rendering engine if it starts off poor)

      > ssh sshfighter.com

      And instructions on how to do it are here -> https://github.com/thomasdavis/sshfighter.com/blob/main/docs...

      (the homepage is ai generated, the real work is in the ssh server)

      • mspreij 35 minutes ago
        Uh.. that looks freakin' awesome. How?!
    • agys 14 hours ago
      A couple of years ago I wrote extensive benchmarks on three browser-based rendering techniques: text in the DOM, 2D canvas, and WebGL canvas. The DOM approach is the purest, as it uses a font, and it can achieve very good performance. The only noticeable slowdown at 60 FPS occurs when the character color changes frequently within each line: each new character needs to be wrapped in a span. 2D canvas is a bit more flexible but not necessarily faster. WebGL is obviously the fastest, at 1000+ FPS, and pixel fonts can be rendered ultra-crisp as well.

      Below is the DOM test for frequent vertical color changes. Press and hold the cursor over the ASCII output to change the orientation (notice the FPS drop at the top left).

      https://play.ertdfgcvb.xyz/#/src/basics/performance_test

      • aleyan 12 hours ago
        I suspect DOM is probably fast enough for most usecases. For me, DOM only started chugging because every tile (2 half-width characters in hexwalker) was a react element and those would get garbage collected en-masse and cause studder.
    • slowin 12 hours ago
      > It is kind of shocking to me how TUIs are enjoying a bit of dev tool renaissance right now when the browser is such a capable platform.

      Command line tools (and by extension TUIs) can be used over SSH and don't require messing around with HTTPS certificates. They also have the benefit of having the context of your CWD.

    • saintfire 14 hours ago
      Popping into a TUI from an existing terminal session to quickly do something without lifting my hand is the only reason I use and prefer a TUI.

      If I have to open a browser which has, frankly mediocre, kb nav, then I'd rather it just be a GUI.

      I guess I'm a browser detractor, though, because unless its a webserver used for quick configs then I dread using them.

    • butlike 14 hours ago
      In hexwalker, what does the AU/A0 button do? Also is there anything to "do" or is it more of a wanderlust simulator? I found a cave with a coffin but so far no items underfoot to use.
      • aleyan 12 hours ago
        AU/AO are auto explore underworld and overworld and A0 is to stop auto explore. You can click on them in the top menu.

        > Also is there anything to "do" or is it more of a wanderlust simulator? It is mostly just a technology demonstrator for having a hexagonal grid map in the terminal. There is nothing to do. I am prototyping some gameplay features around interacting with the environment, but I expect the end result will be very light weight gameplay that more "A Short Hike" than nethack.

    • holsta 15 hours ago
      > It is kind of shocking to me how TUIs are enjoying a bit of dev tool renaissance right now

      For me, it's because I can SSH from my wimpy laptop to systems with hundreds of CPU cores and TBs of RAM - and use the same tools and workflows that I am used to.

    • larme 3 hours ago
      because modern browsers are monsters that a lot of us want to avoid
    • qsera 6 hours ago
      >when the browser is such a capable platform

      Seriously? Why would you want to open a memory heavy browser tab to run a TUI? This attitude is how we got Electron.

      Browser as an app platform, should be used as a last resort.

  • teddyh 1 hour ago
    This is an ad. Furthemore, what is being sold, for money, is a simple prototype of a basic 3D renderer.
  • kodoman 1 hour ago
    I love the way this looks very interesting and impressive. One does wonder if as you keep making it more realistic, does it begin to lose it's ASCII nature a bit and become more like a normal rendered game to look at. I think it looks beautiful as it is at the moment and can not wait to see more of this.
  • naet 15 hours ago
    It looks really good in the video uploaded, but when I tried it myself it didn't look the same and was hard to tell what was going on. Not sure what the issue is.
  • andsoitis 45 minutes ago
    Where’s said HTML page?
  • rkagerer 8 hours ago
    It's beautiful, but when I went to try it out myself it seems it's pay to play?

    https://ko-fi.com/s/e1e0f91951

    Note that's "Prototype 1", and I gather the more developed v2 (featured in the update video) isn't available yet.

    • ramoz 7 hours ago
      I bought the game so I could study the code. Unfortunately it is wasm & obfuscated. I'm gonna see what my handy dandy big giant brain buddies can do with it.
  • Sorrel47 6 hours ago
    Reminds me of old MUDs, but elevated with a proper walkable city. Super clever use of pure HTML for this whole experience.
  • hexley19 6 hours ago
    Seriously impressive browser tech pushing what's possible in one HTML file. The ASCII art and walking mechanic are brilliant.
  • postalcoder 13 hours ago
    This makes me deeply nostalgic. Starlight Zone from Sonic the Hedgehog is my favorite game level of all time and the aesthetic of this city is basically like stepping into the background of Starlight Zone.

    https://youtube.com/watch?v=ZHR5OKDL81g

  • pan_lid 7 hours ago
    Reminds me of classic DOS text adventures, but with a modern cyberpunk twist. Love the aesthetic and the clever single-file packaging.
  • felineflock 16 hours ago
    Wouldn't it be better to use blocks (219 in ASCII) as the main paint unit and use some other half-block and "hashed" characters (ASCII 220, 223, 176-178) to implement dithering?
    • Darkphibre 15 hours ago
      By leveraging characters, you can actually do a form of dithring! See this great interactive blog post: https://alexharri.com/blog/ascii-rendering
      • paavope 15 hours ago
        That was a really, really cool read!
    • wewtyflakes 16 hours ago
      Everything above 127 would be extended ASCII instead of strict ASCII, if that matters.
      • recursive 15 hours ago
        There are multiple extensions to ASCII. "Extended ASCII" isn't a single thing, but a category of single-byte character encodings which are supersets of ASCII.
  • jeffgreco 15 hours ago
    Is the GitHub project the same as the videos? Seems like no.
  • SpyCoder77 14 hours ago
    • yboris 14 hours ago
      I posted this 15 days ago - https://news.ycombinator.com/item?id=49314380

      Glad to see HN visitors finally see it on the front page :)

    • ChrisArchitect 14 hours ago
      Welcome. Not a dupe if no discussion after a period of time. Sometimes things just don't get traction. Resubmit is ok.
      • rvz 13 hours ago
        > Sometimes things just don't get traction. Resubmit is ok.

        More like it was resubmitted a hundred times already.

  • Transformanshen 15 hours ago
    Wow, that's interesting. It's a good start, and it would be interesting to see how the project develops.
  • lenikirilov 2 hours ago
    Another example when technology can be just used to do cool things, art, and not only be useful (besides beiing a learning experience by the author)
  • FpUser 9 hours ago
    love it. It has a mood
  • keithcarolus 15 days ago
    From the video description:

    “I wanted to build a city that feels alive, but is made entirely from ASCII characters.

    This is a small custom engine built with JavaScript and Canvas — no Unity, Unreal, 3D models, textures, or shaders. The world is a grid-based city with roads, buildings, trees, cars, and pedestrians.

    Every frame, the engine raycasts from the camera to work out perspective, depth, collisions, and what should be visible, then draws it all using letters, numbers, and symbols.

    In other words: it’s a tiny 3D city made from blocks, viewed through a screen of ASCII characters.

    Still a work in progress, but I’m going to keep pushing the atmosphere, detail, and interaction further.”

  • ryecrust 6 hours ago
    [dead]
  • klas_segeljakt 3 hours ago
    [flagged]
  • supermatt 14 days ago
    This is really nice! is it accessible somewhere to play with?
    • avidruntime 16 hours ago
      The OP's first link is a demo, their second link is the source.