Building a gaming PC from scratch is getting more and more expensive these days. The PS5 doesn't come cheap either, so I've been thinking about using the streaming feature. Could it work if I bought a few PS5s, set up a little studio, and offered a cloud gaming service?
Kinda sad that it's 2026 and this data still goes over the internet unencrypted...
RTMP and all the video and audio protocols behind it aren't trivial either - I bet there are hundreds of exploits waiting to be found that any three letter agency sitting on the internet can use to take over your PS5 and all credentials stored within too...
Well, the server just responds with acknowledgement information, the client is doing most of the work and most of the complex parts of RTMP are hand waved and faked by both the client and the server because no one cares about how Flash used to work.
So somewhat unlikely to be able to exploit it but have at it hass.
I'd imagine it'd be easier to exploit the server side, actually.
Yeah, but the server is most likely running the whole thing in a docker container with no permissions to do anything. Big companies security teams tend to require that when opening non-trivial third party code up to the internet.
The client on the other hand I would guess is running it's code as root, or at least something with full GPU access.
Wouldn't this require a man-in-the-middle since the PS5 is transmitting data to a specific server, YouTube or Twitch in the article?
There are extensions to RTMP to use encryption or even just TLS. But do you mean that the risk of fragments of audio and video bitstreams going out unprotected presents a remote code execution risk? That seems less a problem of vulnerability and more one of privacy.
This is how Lightstream Studio has provided stream overlay for consoles[1]. Some years ago Microsoft added them as an official destination using a better protocol and dropped the need for MITM hackery.
I used to work in this space and Lightstream was always doing interesting things, even if they never seemed to find PMF.
PMF… I love how we’ve invented a term which means “customers”. I know it’s not the point of your comment but the acronym in place of a common word will be tougher for folks to follow.
You can have customers without product market fit.
A product that hasnt found PMF could be a solution looking for a problem, or it might solve a true problem but that problem isn't important, durable, or (crucially) common enough to sustain a business.
So OP was saying that Lightstream Studios made some great stuff, but that ultimately the problem they were solving wasnt durable or widespread enough for the market to sustain the business they had built.
Background on Lighstream Studios is they did a streamer setup in the cloud, so you didnt have to run OBS locally. A lot of people seemed to want that at the time, especially console gamers, but the market changed around them. Consoles are way better at streaming without any other stuff now, and PC gamers largely settled on running OBS (for free) on their own existing hardware. They had like 17k paying customers at one point, so customers wasnt the smoking gun here.
Don't mind me, I'm just sitting here with my HDMI-RX port on rk3588 being happy that is works and I didn't brick the board when doing uboot update to uncurse it.
AverMedia makes decent ones. I think Magewell makes "professional" ones that give you the best image quality (4:4:4), but I haven't personally used them so can't attest to their quality.
Then there are all kinds of USB cards from dubiously named manufacturers, most being some white label chip that everyone uses. Some can work decently, some have a terrible capture rate like you mentioned. Due to the nature of these sellers popping up and disappearing, I can't really make a recommendation.
He realized that the discovery server was just handing out another hostname, so even though he couldn't spoof the discovery server since he knew the hostname it was going to provide he put that in his local DNS and point it at his server. Since the RTMP server was on a different domain the best solution would be to make a wildcard for that domain that points at his server, that way it won't break if Twitch shuts down or starts up a new server in his area.
As someone who works with RTMP/S a lot, I suspect the Twitch endpoint is accepting RTMP streams even if it specifies or usually expects RTMPS - I find very often that servers will accept both.
Maybe I'm missing something but there seems to be a gap between "figure out the REAL hostname" and "we no longer have to worry about the stream never showing up on YouTube"
The live-video.net domain belongs to Twitch. So, from what I can gather, apparently the OP switched back to Twitch streaming and the last-hop RTMP server does not use certificates.
Me too. YouTube was given up, and what the op did was to use Twitch streaming and redirect it before the forward to a TLS-verifed server, bypassing verification:
> redirects the actual stream to the Mac without any certificate issues.
Honestly the DNS trick in this post is neat but I'm not setting up dnsmasq just to share my screen. This is the kind of thing where Sony could just let you stream to anything and they don't, and it's annoying
I kind of think it's crazy to not have the ability to filter/rewrite DNS requests/responses on your home network (by any means, dnsmasq is just one of them)
Debatable, but historically quite a few consoles and handhelds have been popped wide open by leveraging defects or vulnerabilities in how media is handled. Without looking at an exhaustive list, I believe tif files have claimed the most victims with the next two being split between videos and then media within browsers. I'm aware this is more about out than in, but a gap is a gap and gamers will use whatever they can find.
Both YouTube and Twitch allow you to do non public streams. And someone can get the stream key and stream over you. With the twitch model where stream keys don't get replaced you can imagine a secondary market place selling access to stream content on compromised channels.
Vote with your $ and get a gaming PC. Don’t let people who remember the 1990s tell you it will be a sweaty experience, install Steam and it won’t be. There are like 15 exclusive games for the PS5, what’s the point?
Linux works quite well for gaming these days. I have a desktop that used to run Windows 11, which is EOL, so I was faced with either upgrading to Windows 12 or trying out Linux on desktop.
So far there have been zero games that have had issues. Granted I've only really had time to play 5 or so games, but I am genuinely impressed with how far it's come.
Bazzite has been the most hands off linux distro I've ever used. I put it on my desktop and I only use it with an xbox controller at the TV. I've never had to plug in a keyboard or use a terminal. I don't even bother checking proton compatibility anymore, everything has just worked.
Playing 20 or so games on my Steam Deck I had to edit one only .INI. The Steam Deck is the only device I've ever seen that pairs perfectly with AirPods every time, it beats Apple devices.
I also have a big gaming PC/AI development with a NVIDIA GPU and, yeah, NVIDIA's app to maintain drivers is a little skeezy but I just download games on Steam and they "just work" though I am not really a day one kind of gamer unless it is a new Dynasty Warriors or Fate game.
I'll grant that kernel anti-cheat sucks, if you play that kind of game and cheating bothers you well then... Maybe a locked down environment like the PS5 is a feature and not a bug.
You kind of undermine your own argument here. The Steam Deck is more a console than a PC, with lots of "just works" baked in either directly or through community support that makes it simple.
In 2026 I still have to mess with game settings, driver issues, and DRM garbage behavior as a primarily PC gamer. PC gaming is still a long way from "just works" and I think you probably just take for granted a lot of things you have to do to make it work vs a typical console experience.
Look, in the 1990s I was horrified of PC gaming because I was always dealing with kids who thought they were having fun with their PC whereas they were really fighting with an ugly plastic oversized joystick that fell apart two times during a level and had to be recalibrated three times. Or that it was a sweaty battle with the keyboard and mouse that reprises the sweaty battle with the keyboard and mouse I have at work and with my productive hobbies.
I got into console gaming in the late 00's and had a few portables and an Xbox 360 and a PS 3 just after they became obsolete and played through the libraries. My favorite games were games for the PS Vita from Japanese publishers like Altus, Idea Factory and Acquire. When Sony and the publishers quit investing in the Vita those games went right to Steam. And my experience with Steam is, "click on the Steam icon", pair the Xbox controller, use the controller to pick a game, and sit back. Like yeah, there still are sweaty keyboard-and-mouse games and I might even play one once in a while, but I'd say my experience on the big machine is "console like" with the condition that the kind of games I play are "console like" games.
In what sense is the steam deck more console than pc? I agree that there's convenience in it being a single target for people to work on, but it lets you run anything you want even on the stock operating system, and you can trivially replace that at will
The line between console and blurred significantly lately. Consoles became X86 machines running PC OSs but locked down. PCs gained options for console hardware with the same OSs.
These days the only difference between PC and Console is having a locked down OS. Which makes consoles seem purely a worse product, but the difference used to be a lot more.
The deck is a standard configuration they can test for, the “works with Steam Deck” badge sells product, game publishers covet it. Problems with Proton get worked out.
I haven't had a driver issue other than 'you didn't upgrade your drivers lately' on a gaming PC in years and years. The problem now with pc gaming is the cost to enter the market with the GPU, RAM and storage prices.
Immutability has been the greatest improvement on the linux desktop in a long time. I'd never recommend a traditional distro to someone who can't fix or install linux themselves because mutable distros tend to grow warts over time, and diverge from a clean state. Eventually requiring a reinstall to fix.
But immutable distros stay in a clean state, updates become trivial and safe, and can roll back in case of a failure.
you'll be voting with a lot of dollars, look at the 4090 pricing these days? hell even the 4070 is north of a grand, JUST FOR THE GPU, now check the DDR5 prices...
PS5 uses DNS to resolve where to send RTMP stream. The author found out that they cannot spoof the main server since that server uses TLS and it's not possible to make the PS5 trust self made certificate. The author then runs a real Twitch stream and monitors DNS requests and finds DNS of the server that receives the RTMP stream and spoofs only that final server. It's more of a problem with RTMP protocol/Twitch security rather than the PS5.
If sony wanted the ps5 to only send to twitch, they could absolutely enforce TLS authentication of the server, but they don't, so i guess send your video wherever.
RTMP and all the video and audio protocols behind it aren't trivial either - I bet there are hundreds of exploits waiting to be found that any three letter agency sitting on the internet can use to take over your PS5 and all credentials stored within too...
So somewhat unlikely to be able to exploit it but have at it hass.
I'd imagine it'd be easier to exploit the server side, actually.
The client on the other hand I would guess is running it's code as root, or at least something with full GPU access.
There are extensions to RTMP to use encryption or even just TLS. But do you mean that the risk of fragments of audio and video bitstreams going out unprotected presents a remote code execution risk? That seems less a problem of vulnerability and more one of privacy.
I used to work in this space and Lightstream was always doing interesting things, even if they never seemed to find PMF.
1: https://support.golightstream.com/hc/en-us/articles/38643168...
You can have customers without product market fit.
A product that hasnt found PMF could be a solution looking for a problem, or it might solve a true problem but that problem isn't important, durable, or (crucially) common enough to sustain a business.
So OP was saying that Lightstream Studios made some great stuff, but that ultimately the problem they were solving wasnt durable or widespread enough for the market to sustain the business they had built.
Background on Lighstream Studios is they did a streamer setup in the cloud, so you didnt have to run OBS locally. A lot of people seemed to want that at the time, especially console gamers, but the market changed around them. Consoles are way better at streaming without any other stuff now, and PC gamers largely settled on running OBS (for free) on their own existing hardware. They had like 17k paying customers at one point, so customers wasnt the smoking gun here.
https://kiwipi.com/blog/rk3588-hdmi-in-test/
Any decent ones? I own a few that I use for managing (semi)headless machines and they all manage maybe 2-3fps
Then there are all kinds of USB cards from dubiously named manufacturers, most being some white label chip that everyone uses. Some can work decently, some have a terrible capture rate like you mentioned. Due to the nature of these sellers popping up and disappearing, I can't really make a recommendation.
The author mentions that the PS5 uses RTMPS to push video up to twitch - but suddenly it just uses plain RTMP?
> redirects the actual stream to the Mac without any certificate issues.
So far there have been zero games that have had issues. Granted I've only really had time to play 5 or so games, but I am genuinely impressed with how far it's come.
I also have a big gaming PC/AI development with a NVIDIA GPU and, yeah, NVIDIA's app to maintain drivers is a little skeezy but I just download games on Steam and they "just work" though I am not really a day one kind of gamer unless it is a new Dynasty Warriors or Fate game.
I'll grant that kernel anti-cheat sucks, if you play that kind of game and cheating bothers you well then... Maybe a locked down environment like the PS5 is a feature and not a bug.
In 2026 I still have to mess with game settings, driver issues, and DRM garbage behavior as a primarily PC gamer. PC gaming is still a long way from "just works" and I think you probably just take for granted a lot of things you have to do to make it work vs a typical console experience.
I got into console gaming in the late 00's and had a few portables and an Xbox 360 and a PS 3 just after they became obsolete and played through the libraries. My favorite games were games for the PS Vita from Japanese publishers like Altus, Idea Factory and Acquire. When Sony and the publishers quit investing in the Vita those games went right to Steam. And my experience with Steam is, "click on the Steam icon", pair the Xbox controller, use the controller to pick a game, and sit back. Like yeah, there still are sweaty keyboard-and-mouse games and I might even play one once in a while, but I'd say my experience on the big machine is "console like" with the condition that the kind of games I play are "console like" games.
These days the only difference between PC and Console is having a locked down OS. Which makes consoles seem purely a worse product, but the difference used to be a lot more.
But immutable distros stay in a clean state, updates become trivial and safe, and can roll back in case of a failure.
I think that was the point?