Hole Punch: Sling your spaceship around gravitational fields

(notoriousbfg.com)

331 points | by trwhite 22 hours ago

47 comments

  • rkagerer 20 hours ago
    Great game, though the controls on mobile are a bit too imprecise.

    As you drag a hole, the size widgets should disappear so you can better see what's around it. They could pop back up again once you're done dragging.

    Personally I'd rather if you had to press a button or something (or long press?) to add a new hole. I keep accidentally adding new ones when all I want to do is adjust an existing one.

    Also spamming the user with the help screen right off the bat is a bit much. As long as they know it's there and can pull it up / dismiss it, I think it would be more fun to sort of discover the game mechanics yourself.

    Note several of the first 8 or so levels can be accomplished with a single minimum (8) sized black hole. Eg. I liked the simplicity of doing that on level 6.

    • joshspankit 32 minutes ago
      Also a small bug: when rotating in response to the prompt to play in landscape, the button does not show and a refresh is needed while still in landscape
    • trwhite 1 hour ago
      I agree - the mobile sucks. I've made a couple of usability tweaks for now, but hope to have more time to spend on it in the week
    • EA-3167 18 hours ago
      I resisted playing on mobile until I got home, and you're absolutely right that it's a whole other experience on desktop. In terms of addictive potential this reminds me favorably of that Seedship game, it's very simple, but powerfully "just one more round."
  • mnw21cam 1 hour ago
    I get that it's only a game, but all of these gravity games (with a couple of rare exceptions) ignore the fact that the black holes (or planets/suns) should be moving as well.
    • codesnik 4 minutes ago
      Kerbal Space Program didn't! I wonder if it'd be much harder to simulate real gravity "spheres", with Lagrange points and all. But even without it, in simplified mechanics, planning slingshots and using Oberth effect had been fun.
  • fogleman 17 hours ago
    Well, this is strangely familiar to a game I just vibe-coded recently!

    https://www.michaelfogleman.com/gravity-assist/

    • SeriousM 8 hours ago
      The steering is 1:1 the same as from https://store.steampowered.com/app/366910/The_Long_Journey_H... . did you knew it before?
    • slopinthebag 15 hours ago
      looks like you both stumbled upon the same rlhf checkpoint
      • djaro 4 hours ago
        If you go on Amazon and search "100,000 whys", you will find page after page of essentially the exact same book. Presumably because asking some AI model "give me an idea for an educational book aimed at children" gave that answer.

        I just asked ChatGPT to generate me an educational book title for children, searched the first result it gave me on Amazon, and found a book titled exactly that published a couple of months ago.

        LLMs converge towards expected text which makes them really bad at creating novel interesting ideas when given essentially no information. You have to create the unique part yourself.

        • rcxdude 1 hour ago
          Yeah, for any given decision an LLM will tend towards a fairly limited set of answers across a pretty broad range of contexts unless you specifically steer it otherwise. It becomes pretty obvious when you run a lot of similar prompts through them. I remember one story of a teacher getting their class to use chatGPT for a creative writing exercise, and then getting them to read them out and compare them. What seemed like creative and novel choices from the LLM to each of them individually were actually replicated across most of the class.
    • emkoemko 17 hours ago
      i guess thats what you get for not caring about the art work? it ends up looking the same right?
      • derpyzza 5 hours ago
        "how odd, my plagiarism machine spit out the exact same thing as your plagiarism machine!"
  • YeahThisIsMe 21 hours ago
    This is the year of old browser (and/or flash) games making a comeback in some form.
  • adamesque 21 hours ago
    Fun idea, but kind of maddening that I can click and hold to add mass to a hole but if i overshoot, i can't do anything subtract mass or delete a hole.
    • gschizas 20 hours ago
      Click on the hole. There will appear 3 buttons, one to add mass, one to subtract and one to delete the hole completely.
    • rapidfl 20 hours ago
      also need a way to increase the sim speed. 1.5x 2x etc

      Definitely a fun game kudos!

    • 40four 21 hours ago
      The ability to subtract mass is definitely needed. All you can do is click “undo” and try again. You can drag the holes around too. Still pretty fun, I played 5 or 6 levels
      • trwhite 20 hours ago
        I just pushed an update. Click on the hole and controls will appear. I think you'll enjoy the later levels (10+)
        • hnuser123456 20 hours ago
          Nice domain name
          • trwhite 20 hours ago
            Thanks. The important context is that I am 6ft 7 (and once knew all the words to Hypnotize)
      • msephton 20 hours ago
        Tap the black hole and it gives you ability to add and remove.
  • iamwil 21 hours ago
    This is kind of a cool concept. It's like Space Golfing.

    Another alternative is to make it like a turn-based Scorched Earth (Mother of all games), where you can either

    1. launch asteroid size projectiles across star systems in a field of stars and black holes to it each other.

    2. launch projectiles that then place black holes (perhaps either by timeout or signal--taking into account the speed of light!) to change the field.

    It's a good start!

    • x______________ 18 hours ago
      >Another alternative is to make it like a turn-based Scorched Earth (Mother of all games)

      Scorched Earth <3

      Another version of this idea has been out for some time now, check out Interplanetary[0] (85% off today it seems!)

      0 https://store.steampowered.com/app/650220/Interplanetary_Enh...

      • SeriousM 8 hours ago
        And that was the inspiration for the attack in The Expanse, or was it the other way around?
    • wmanley 19 hours ago
      > It's like Space Golfing

      Or pool...

      I am prince of the planet potters!

  • endlessvoid94 2 hours ago
    Very fun. Got far enough to need the black holes to provide the starting motion and gave up.
    • trwhite 2 hours ago
      The "no fuel" mechanic is very challenging. If you click on the "sector" button at top left and then click "I give up" the computer will show you the solution. It's all about making gates with two holes and then steering by adding mass to one
  • grobibi 17 hours ago
    I refuse to hold my phone landscape even for videos so I'll never know how neat it is.

    This is not an attempt to be a jerk. Just letting you know there's people like me out there.

  • sajithdilshan 3 hours ago
    Doesn’t work on mobile safari. Tapping on a blackhole does nothing
    • trwhite 2 hours ago
      I do apologise. I'm trying to replicate the mobile issues, though I don't have one to hand right now. I've just pushed up some changes that attempt to make touch interactivity a little better and I added full screen support
    • petepete 3 hours ago
      Same on the latest Chrome on Android.
  • nilslindemann 14 hours ago
    I love it. The dragging of black holes could be improved:

    * The black hole is not moved until the cursor has moved more than five pixels.

    * The first time the black hole moves in the dragging process, it moves more than one pixel, afterwards one. So it is a small jump and then it moves smooth.

    * The cursor icon changes to the drag symbol only after the mouse has already moved five pixels, not as soon as the mouse button is hold down.

    * When the mouse is outside the draggable zone, but still in the game window, the black hole is not dragged along the border.

    • gblargg 14 hours ago
      Also you can't move it too close to ship, but there's no feedback you're too close, so it looks it's just not responding.
  • kang 4 hours ago
    frustrating game, feels half done. obviously least matter is consumed by bending it as close to the object, but game has crazy growth speed and no way to control it
  • jakzurr 19 hours ago
    Way, way more fun than expected. Played on desktop, though.
  • amelius 19 hours ago
    This one was cute also:

    https://www.falstad.com/rendezvous/

    (check the autopilot option)

  • goolz 18 hours ago
    I just spent a ton of time on this. Reminds me of the joy from those old flash sites like addictinggames.com. Bravo.
  • swiftcoder 4 hours ago
    This is a lot of fun (only tried on desktop)
  • frellus 16 hours ago
    Wellll.... this is *(&#@ addictive. I need my Saturday night back now, man
  • manlymuppet 21 hours ago
    Never ignored a tutorial faster.

    (This is a compliment.)

    • chirau 20 hours ago
      I know right? As soon as I saw the page, I had a rough idea of how to control things already. lol
    • trwhite 20 hours ago
      Thanks! I like the keyboard experience (space for start/stop), arrows to add/subtract mass. Maybe I will add tabbing
  • kkhire 20 hours ago
    Fantastic! Should add an (optional) instruction level, but would have loved this game as a kid.
  • fullstackwife 20 hours ago
    Very nice, being busy with sth, and I could not go through all levels and reached the one with star(sun?), but the topic of gravity assist manouver was always inspiring for me, so I enjoy this game, congrats on making it!
  • drob518 16 hours ago
    Very cool. Had some trouble figuring it out on iPad.
  • mosfets 20 hours ago
    This is somehow surprisingly fun, a good game to play with kids.
  • willguest 16 hours ago
    Nicely done, and interesting to see how the computer "solved" some of them. It is even sneakier that I am.
    • CarVac 3 hours ago
      It used pairs of holes in a very different way than I did.
  • baw-bag 19 hours ago
    I love these kind of things and all of their quirks. Just interacting with a webpage in a fun way. More of this!
  • peesem 19 hours ago
    reminds me of Gravitee, except in that game the planets are pre-positioned and you're hitting a golf ball
  • joshu 18 hours ago
    i've been making a bunch of fun physics games like this. i need to push out the latest one. try this one, torture a parking optimizer: https://truckslop.joshu.dev/
    • SeriousM 8 hours ago
      Please, where are the others?
  • jonplackett 21 hours ago
    It’s nice but clearly designed for desktop

    It’s a mobile world. This would be so nice as a proper touch enabled game

    • leptons 20 hours ago
      >It’s a mobile world.

      Desktop and Mobile are at about a 50/50 split, no it's not exactly a "mobile world".

    • trwhite 21 hours ago
      It sorta works. Hoping to do more testing (tomorrow)
      • leetrout 21 hours ago
        Just a few tokens away from a flutter port
      • toobulkeh 20 hours ago
        Clicking too fast zooms the browser which breaks the click placement. Native Mobile would be much better.

        Great concept!

  • smorgasborg 15 hours ago
    thank you. just played all 20 levels. I want to see a dynamic mapping of the phase space as i drag a mass around. maybe i'll vibe code that.
  • NooneAtAll3 19 hours ago
    Loved it! Played all 20 levels

    Some missions have mass budget so large it seems to imply a "go fast, crash fast" solutions, but there's no time-of-flight score :(

    ha, now I want to see a leaderboard, with players' score distribution (mass/holes/time mb?), like the zachtronics games

    I had a blast. Thank you!

  • sebastianconcpt 19 hours ago
    Love it. And thanks for the refreshing skeumorphism
    • GalaxyNova 19 hours ago
      I don't know if it's that refreshing. Looks like standard Claude generated style.
  • simonjgreen 19 hours ago
    Well, this is going to be a fun problem
  • Vivek-KY 6 hours ago
    event horizon ,relay,and last hole punch was crazy it took lots of time. completed all 20. appreciate it dude
  • frellus 16 hours ago
    Well, this was (*)@&#$@# addictive. I need my Saturday night back now, man
  • shantanujoshi 20 hours ago
    wow wonderful game this is super fun! Would love it on iOS
    • xixixao 20 hours ago
      It launches on mobile safari but doesn’t seem playable, landscape on mobile safari sucks.
      • trwhite 20 hours ago
        Sorry, it very much began as a desktop game. Hoping to work on it if I have time tomorrow
  • mkatx 21 hours ago
    Nice, a lot of fun!
  • yogthos 16 hours ago
    I ended up making a very similar game for a hackathon with a friend years ago https://github.com/yogthos/graviton/
  • jdw64 18 hours ago
    There are a lot of browser games worth playing these days. It'd be nice if there were a site that could gather them all in one place.
  • eezing 18 hours ago
    Very neat.
  • wat10000 19 hours ago
    It might be a cheat, but I'd really like a mode where the projected path of the ship had unlimited length. The trial and error cycle is a bit too long for some of the more advanced setups.
  • matheusmoreira 19 hours ago
    Love it.
  • Razengan 21 hours ago
    Feedback:

    - It would be nice to be able to manually key in the matter; on Safari desktop clicking uses up matter too quickly to set precisely.

    - Key to speed up time once running.

  • mihaaly 21 hours ago
    I love it! : )
  • davelacy 20 hours ago
    bravo - excellent game
  • Loughla 19 hours ago
    Fun, but terrible on mobile.
  • derin-picment 19 hours ago
    [flagged]
  • jheriko 15 hours ago
    [dead]