RuneScape's Position on Gen AI

(reddit.com)

13 points | by cautiouscat 1 hour ago

5 comments

  • Barbing 0 minutes ago
    r/2007scape • u/JagexSween [Mod Sween] • 3h ago:

    “Hello, it’s me, again, talking about Gen AI, again.

    We’re aware of the concerns raised about the Dragon Slayer 2 trailer and have taken it down, while we investigate urgently. This trailer was produced by a trusted external partner who had explicitly confirmed that GenAI would not be used. But, among other things, there’s a sixth finger and, well, that’s pretty hard to explain away. For that we apologise.

    Our position is clear at Jagex: we don’t use GenAI to create our games, artwork or creative assets, and will not knowingly allow it to be used on our behalf. This is the second time in quick succession that concerns about generative AI have arisen through partners we trusted, and for us that highlights an issue with our own processes which we must address.

    Immediately following RuneFest we’re overhauling our review processes, and we’re going to work with and commission creators from the community to make sure that the story of Dragon Slayer II is told to the standard befitting of such an update.”

  • retrac98 35 minutes ago
    I understand the sentiment, but I feel like not using AI for game dev isn’t going to be economically viable much longer, and I wonder why companies don’t just embrace it while it still gives them an edge.
    • liljacob 22 minutes ago
      For a game that values quantity I would agree, but in a sense, games are often sort of like a piece of art, and something hand crafted will always resonate with people more than something that was mass produced in a factory.

      So for mobile games, sports franchises, generic shooters etc. using AI would probably not affect sales or success. But for something where immersion and gameplay quality is the focus, hand coding will be the way to go.

      Where creativity doesn’t matter, such as with QA and security, AI will still speed things up considerably without compromising the integrity of the content.

    • fcarraldo 29 minutes ago
      I agree that blanket GenAI bans won't be viable much longer, as competition will move much faster.

      But also, game development economics are very different from SaaS products. You can't spend a ton of money in tokens per month and expect that the gains from selling those features will support the cost of building them. Game dev margins are already slim-to-negative for most independent studios.

      • 1239875 14 minutes ago
        Oh yeah, where are the super secret fast moving games? They don't exist. Marketing bullshit juts like the Mythos marketing that blew up this week.
    • cautiouscat 28 minutes ago
      I think a lot of studios use it for code already, and I also don’t think that’s the contentious part.

      Games are art, and the people who make them are by and large: artists. Why would artists want to use generative AI?

      • mattnewton 25 minutes ago
        There are lots of artists using generative ai in the same way there are artists using photoshop. It’s about control and intent, and it only gets weird with gen ai because you can give away both and still get results. Many people do take the role of a non creative manager, but that doesn’t meant you have to.
      • realusername 26 minutes ago
        Game code is also art, it defines the game as much as the assets. I don't know why the game industry has such a contempt for the coding side.
    • bob1029 19 minutes ago
      Contemporary AI is not very good at the parts of game dev that are genuinely difficult.

      It is fantastic at the code. Monobehaviors are completely solved. I ~never have to look at c# code or shaders again if I choose not to. However, this was like 5% of the problem.

      Composing a three-dimensional scene graph in a way that is compelling to a human observer is not something an LLM will ever be very competent at. I worry about those who are in the midst of conflating the capabilities of diffusion models with those of "world" models. The former make it seem as if we are "so close". The latter are more or less non-existent.

      • pinum 1 minute ago
        I'm against the use of AI for creative work, but

        >[X] is not something an LLM will ever be very competent at

        I'm no longer convinced that this is a particularly safe bet for any value of X. LLMs have absolutely been demonstrated as capable of doing things that they're theoretically the wrong type of model for, like generating images by writing SVGs or simulating brush strokes.

      • krapp 0 minutes ago
        Unfortunately most people vibe coding games are programmers who don't know (nor do they care) about art and design, and so assume that everything but the code is trivial, just colors and patterns for the monkeys to look at as they press their buttons.

        And then they wonder why the their ugly-ass game with no consistent art style and no coherent design doesn't take off since it was coded with a superior artificial intelligence, in less time, and must therefore be objectively better.

        They don't understand that there's some knowledge that exists within the heads of human beings and their experience that you can't reverse engineer from the human-generated artifacts in the training data. You can't derive Leonardo Da Vinci from a PNG of the Mona Lisa. Say that and they'll just think you believe in ghosts, though.

    • 1239875 15 minutes ago
      The whole industry functioned before the clankers and now you suddenly need them?

      If you have a subscriber base at $X in 2022 and are profitable, you will still be profitable in 2026 if the subscribers stay.

      Gamers generally don't want even want slop.

  • royal__ 48 minutes ago
    There's a lot of anti-AI warriors on Reddit in the game development space. I dislike lazy AI slop use in games as much as anyone else, but I also dislike the lack of nuance in these positions. They think it's gotta be all or nothing. It will become increasingly unrealistic to expect game developers to not use AI in some part of their process, especially code development, but such use does not automatically make it slop.
    • haunter 32 minutes ago
      I wonder if it’s a more western thing. Like the remake of Yo-kai Watch 2 was revealed a couple of weeks ago in the latest Nintendo Direct and the trailer is obviously gen AI yet… no one seems to care about that. Especially not on the japanese and asian social media https://youtu.be/76L1JKQWB8w

      otoh I would put the Runescape community and people who play Yo-kai Watch games as far away as possible from each other

    • rolosa 45 minutes ago
      The context is that the company posted a trailer video that was very obviously AI generated art (6 fingers, Nike shoes in a fantasy setting). The pushback is entirely focused on using the slop machine to make slop art and writing.
      • StevenWaterman 37 minutes ago
        It is, but the statement goes further than that and says they use no gen ai at all in making their games. Which feels unnecessary, unless they mean just in the art and writing, which feels misleading
        • cubefox 28 minutes ago
          In particular, it would mean their software engineers are not allowed to use Claude/Codex etc, in contrast to common industry practice.
          • galleywest200 20 minutes ago
            Which is fine. RuneScape has been in development since the early 2000s, long before GenAI even existed. They got along before GenAI and they can continue to not use it.

            People may be forgetting the game has 20 years of content already, why do they need to make more faster with GenAI? Its already a massive piece of software.

            Runescape is quite literally a dinner table name it is that famous. Their only true competition is probably World of Warcraft. The community is already huge. What competitive advantages are they going to lose? Likely none.

  • CivBase 45 minutes ago
    Seems like a perfectly good response to me.
    • cautiouscat 38 minutes ago
      I agree. It does make me think these tools need an irrevocable signature on the files, if that’s even possible. You can ask someone you’re commissioning if they use AI, and they can just lie.

      Now should have Jagex reviewed it? Of course. However, there’s just this mistrust in art now. I’ve commissioned two things from artists. I asked both, as for my work I want to fund actual artists. However as these tools get better, I’m concerned that trust won’t be good enough.

      Fake edit: “Well if it’s so good you can’t tell the difference then why’s it matter” completely misses the point so let’s not bother with that.

  • bearjaws 23 minutes ago
    Gamers have to be one of the most interesting groups of people. I'll define "gamers" as people who spend more than 40 hours a week playing games, and probably overlaps significantly with streamer consumption.

    Extremely needy, demanding, and simultaneously spineless.

    Riot releases a $500 skin and make a million dollars, GTA6 has a $400 edition that doesn't include the game, and of course the OG horse armor.

    Outrage after outrage, yet they keep on buying.

    Additionally, 99% of them have no clue how hard it is to build a game, at any scale really. They don't understand where corners have been cut, and that it's possible to use AI without cutting corners.

    They quite literally demand the world despite having never created a single thing themselves, blindly consuming, never producing.

    Personally, it makes no sense to build a game without AI. A lot of code is needed and you need to iterate on it, perfect use case for AI.

    Art, buttons, sprites, and models, often need rounds of iteration, why not start with a basic set and work on it?

    There's nothing wrong with iterating, there is plenty wrong with slop (like the 6 fingers in the trailer). So let's be mad at the slop, not the AI itself.