User: ksaun

  • Created: 4529 days ago
  • Karma: 193
  • Hi, my name's Kevin Saunders. I'm a video game designer and producer who has worked mostly on MMOs, RTSs, RPGs, including Shattered Galaxy; Command & Conquer Generals: Zero Hour; Star Wars: Knights of the Old Republic 2; Neverwinter Nights 2: Mask of the Betrayer, Storm of Zehir; and Torment: Tides of Numenera. I subsequently led an innovative prototyping studio at Nexon.

    I then shifted from video games for a bit, working on natural language processing design for Embodied, a robotics startup. (This was in 2018.) Significant health developments forced me into an early "retirement" in 2019.

    I'm a founding member of Digimancy Entertainment, a role-playing game-focused independent, remote studio, where I function as a production director emeritus.

    In 2026, a colleague encouraged me to experiment with Claude Code. It's allowed me to meaningfully work on a game again and I have a modest solo project currently called Vestiges. (It is a 2D roguelite strategy game in Godot. It includes meta-progression, some narrative, and a minigame that's a variation of blackjack. It's set ~20-30 years in the future. You are an analyst using software (the game) to navigate a person's digitized mind, reading their memories. A complete session of the game is intended to take 5-30 minutes.)